Why Rebooting Star Fox Isn’t Easy For Nintendo

star fox header

Everyone criticizes Nintendo’s treatment of Star Fox, but who exactly is the audience for Star Fox? Last year, Japanese gamers were asked in a survey about what their top ten favorite Nintendo franchises were. Star Fox was not listed anywhere in the top ten for males or females.  In fact, more women in Japan prefer Pikmin over Star Fox, and males preferred F-Zero over it as well.  The “Mother” franchise hasn’t released a new installment since 2006, but the franchise was ranked at number 7 for Japanese men.

The shoot em’ up genre began life in the arcades with games like Space Invaders and Space Harrier. If someone enjoyed an arcade game, they were later influenced to purchase the home console version. Unfortunately, the technology of home consoles began to rival arcades, and this forced many arcades to eventually close down. The demand and interest for shoot em’ ups was weakened, and the genre became increasingly niche by the mid 90’s.  

The original Star Fox capitalized on shoot em’ ups at the height of the genre’s popularity. When the shoot em’ up fad was over, the Star Fox franchise became a lost chicken with its head cut off. This isn’t any different from how skateboarding games and music games (Guitar Hero, Rock Band) were once popular trends that eventually faded away.

Star Fox isn’t relevant today because the gameplay never offered anything original to begin with.  Maybe it deserves credit for improving on existing formulas, but its contributions to the genre have been vastly overrated.  Parappa the Rapper contributed more brand new ideas to the rhythm music genre than Star Fox has contributed to rail-shooters and shoot em’ ups.

1993’s Star Fox (SNES) was a compilation of the best ideas from 1991’s Starblade, 1988’s Galaxy Force II, 1986’s Silpheed, 1985’s Space Harrier, and 1983’s Star Wars (Atari).  In fact, Argonaut’s previous railshooter “Starglider” was heavily inspired by the gameplay in 1983’s Star Wars for Atari.  According to Dylan Cuthbert, Argonaut’s 1992 Game Boy title “X” was influenced by F-18 interceptor (Amiga) and Tau Ceti (ZX Spectrum).

From SNES through GameCube, Star Fox imitated whatever was trendy or popular at the moment.  When Zelda (N64) and large 3D adventure games became popular, Shigeru Miyamoto added Star Fox to a game with Zelda gameplay called “Dinosaur Planet”.  Toward the end of the GameCube era, third person action games were gaining popularity, and Nintendo needed to appeal to young adults.  To appeal to an older demographic, Namco added on-foot third person shooter levels to Star Fox Assault.

silpheed star fox comparison correct

Games like “X” and “Star Fox” are hailed for their technical achievements on weaker hardware, but how did their gameplay “reinvent” the genre? How many brand new gameplay ideas did Star Fox introduce to the genre that Starblade, Galaxy Force II, and After Burner II didn’t already introduce?  Maybe one? Maybe two if you want to be really, really generous.

Would Star Fox (SNES) still be remembered if it was published by Sega or Namco instead of Nintendo?

The graphics of Sega’s Galaxy Force II were way ahead of their time for a late 1980’s arcade game, but most people won’t acknowledge it for its technical achievements. Michael Jackson and Whitney Houston both owned arcade machines of Galaxy Force II, and yet most gamers still don’t remember this game.  It can’t be because it’s a bad game since Nintendo Life gave the 3DS version an 8 out of 10, and it’s currently scoring a 77 on Metacritic.

If you stripped away the talking animals, would Star Fox’s gameplay be anymore appealing than “Sin and Punishment: Star Successor” or the flying sections in “Kid Icarus: Uprising”?

Contrary to popular belief, Star Fox is not an easy franchise to reboot. The franchise is too hardcore to appeal as a family game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”.  It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists.  Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at competitive tournaments like Super Smash Bros or Pokemon. It lacks Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem, etc.

I don’t blame Nintendo for running out of ideas on how to properly reboot Star Fox.

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Star Fox Can’t Sell Without Gimmicky Technology

star fox snes

The Star Fox franchise sells best when it’s the first game to introduce gimmicky technology. When Star Fox isn’t the first to introduce gimmicky technology, it becomes just another rail shooter to throw on the pile.

In the early 1990’s, there was a tremendous amount of hype surrounding the Super FX chip for SNES. The original Star Fox is a glorified tech demo that sold four million units because it was the FIRST SNES game to use the Super FX chip. Before 1993, if you wanted to see more games pushing smooth 3D polygon graphics then you had to visit the arcades. The first Donkey Kong Country and the original Star Fox share some similarities with each other.  Neither game reinvented their respective genres with innovative gameplay, but they blew everyone away with their graphics.

Timing is everything, and Star Fox was released at the right time when there was a huge debate about “Mode 7″ versus “Blast processing”. No matter how fun the original Star Fox was, it wouldn’t have sold four million units if it weren’t for all of the hype surrounding the new graphics technology.  Let’s pretend, hypothetically, that Stunt Race FX had been the first SNES game to use the Super FX chip. Would Star Fox (SNES) still be viewed as something special?  I highly doubt it.

Here’s an SNES advertisement hyping up the SuperFX chip behind Star Fox (Starwing in Europe):

Advertisement for Star Fox SNES

Nintendo didn’t even release “Star Fox 2″ on SNES because the excitement for the Super FX chip was gone. The Super FX chip was no longer new or interesting. They needed a new gimmick to sell a Star Fox game, and they found that gimmick on the Nintendo 64.  That new gimmick was called rumble.

In 1997, Star Fox 64 was the FIRST console game to support rumble, and Nintendo ran a cross-promotion between the two products. Sega never picked up on rumble with the Saturn, and the PlayStation Dual Shock controller wasn’t released until 1998 in North America and late 1997 in Japan. One of the biggest reasons why Star Fox 64 sold 3 million units worldwide is because it was initially bundled with the rumble pak.  It’s similar to why Wii Play sold extremely well because it was bundled with the Wii remote.

The timing is interesting because GoldenEye 007 was released on the same year as Star Fox 64, and it was compatible with the rumble pak. If you wanted to try the Rumble Pak with GoldenEye 007, it made sense to buy Star Fox 64 since it came bundled with it.

How different would sales have been for Star Fox 64 if it wasn’t the first console game to introduce rumble? It definitely wouldn’t have sold 3 million units if the rumble pak wasn’t bundled with the game. The inclusion of the rumble pak made gamers more forgiving of Star Fox 64’s short length.

star-fox-64-rumble-pak-included-646x447

Let’s look at later examples of the series.

Star Fox Command was NOT the first game to show off the Nintendo DS touchscreen.  Therefore, most people weren’t excited about Star Fox Command using the touchscreen. “Star Fox 64 3D”  was NOT the first game to show off 3DS’s stereoscopic effects and gyroscope motion controls.  By the time Star Fox 64 3D released, we had already seen stereoscopic effects and gyroscope controls in games like “Ocarina of Time 3D” and “Steel Diver”.

Star Fox Adventures and Star Fox Assault didn’t introduce any new pieces of gimmicky technology, and therefore, most people didn’t pay any attention to them.

Based on these observations, Star Fox performs dramatically worse in sales when it’s not the first game to show off a new piece of technology — like N64’s Rumble Pak or SNES’s Super FX chip.  Being innovative isn’t enough if you aren’t the first game to introduce those innovations.

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Price versus Game Length

starfox 64

There is a belief that the only “proper” or “correct” way to reboot Star Fox is by following the formula and ideas of Star Fox 64.  Fans want a rail-shooter for the entire game without any on-foot missions like Star Fox Assault or Star Fox Adventure. They want a game that sticks closely to Star Fox’s roots instead of attempting something experimental or drastically different with the series. 

Unfortunately, you can’t sell the traditional Star Fox formula — a short but sweet rail-shooter — to today’s gamers who demand a ridiculous amount of content for their $50-$60.

The main story modes of “Star Fox” and “Star Fox 64″ didn’t last much longer than two hours, and they were both originally released at the price of $60-$70. The best Star Fox games were designed as short games that players would replay multiple times to unlock everything.   Nowadays, too many gamers care more about a game’s length instead of it’s replay value, and today’s gaming media would absolutely crucify a $50-$60 Star Fox game that is shorter than five hours long without some extremely solid online multi-player.

On June 2013, Avalanche Studios founder Christofer Sundberg was asked why most games are traded in, and he said it’s because today’s modern games are too short.

“I’m sure it’s been an issue but that’s because games have been too short,” said Sundberg. “I mean, when you can play a game through from 8 to 10 hours, I would return the game too, because there’s no reason for players to play it again.”

When eight hour games are considered short, that’s when you know Star Fox has an uphill battle.

For example, Giant Bomb’s Matt Kessler singled out Star Fox 64 3D’s length in his review of the game. Kessler explains, “Star Fox 64 3D is too short and feature-deprived at $40 to satisfy newcomers while missing some of the nostalgic hooks that made its predecessor beloved.” A caption under one of the screenshots in his review reads, “$40 for a two hour game? Can’t let you do that, Star Fox.”

Many reviews tore into the short length of Star Fox Assault for the GameCube.  “From a value perspective, you’re dealing with a feature-film’s worth of content for fifty bucks,” said Game Revolution.

Kotaku said Star Fox Command is a lot of fun, but they complained that it was a “touch too short”. GamePro agreed with Kotaku’s criticisms, “The maps are small and cramped and the game is just too short.”

Last month, Game Informer claimed that the core-story mode of “Metal Gear Solid V: Ground Zeroes” could be completed in two hours. Consumers were unhappy that Konami would charge $40 for the PlayStation 4 and Xbox One versions.  This sparked a debate about price versus value, and Konami eventually lowered the price from $40 to $30.  Many were still unhappy with spending $30 for a core-story mode that lasts over two hours long.

The recent reviews of “South Park: The Stick of Truth” have been mostly positive, but one of the common complaints is that the game is too short. The average length is estimated between 13 to 15 hours if you choose to explore everything without rushing.  Most critics will tell you that the game is quite fun, but the length of the game is constantly pointed out as a negative.

During the SNES and N64 days, publishers could easily get away with selling us a five-hour game for $60-$70. Today, people are slightly more educated and informed about their gaming purchases thanks to review aggregators like Metacritic, social networks like Twitter, customer product reviews on Amazon, or major gaming forums like NeoGaf.

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Can Star Fox Learn From Donkey Kong?

The_kongs

Shigeru Miyamoto is constantly labeled as “crazy” or “out of touch with gamers” because it was his decision to add Star fox to Rare’s Dinosaur Planet.  Trusting Rare to reinvent the Star Fox franchise with Zelda gameplay was no more crazy than having Rare reinvent the Donkey Kong IP with Super Mario World gameplay.

Giving Star Fox an on-foot adventure wasn’t Miyamoto’s mistake.  That was a good idea because the action/adventure genre is the only way to broaden Star Fox’s marketing appeal in the long run.  Star Fox was on a dead-end street as a railshooter, and the franchise has no future in today’s market if you keep pushing for a “prettier” Star Fox 64. Many Star Fox fans don’t want to hear that, but that is the depressing truth.

Miyamoto’s only real mistake was shoehorning Star Fox into a mediocre game like Dinosaur Planet.  The truth is, “Dinosaur Planet” would have still been a mediocre, watered down Zelda, even without the Star Fox IP attached to it.  I don’t understand why people believe that Dinosaur Planet would have been some brilliant masterpiece if the Star Fox IP wasn’t shoehorned into it.  A watered down Zelda will always be a watered down Zelda.

The ideas behind Star Fox Assault and Star Fox Adventures were good, but even the best ideas can end up with sloppy execution or below average results.  Unfortunately, people use those two games as evidence on why Star Fox shouldn’t explore the action/adventure genre more.  Yes, Star Fox Adventures sold one million units which is less than Star Fox 64’s three million units, but GameCube’s install base was also significantly smaller than Nintendo 64’s install base.

Star Fox could learn a lot from how Rareware’s “Donkey Kong Country” series reinvented and modernized the ‘Donkey Kong’ intellectual property for a new generation of gamers. The “Country” trilogy made Donkey Kong feel cool and hip again with 90’s kids who were obsessed with cool and edgy mascots like Sonic the Hedgehog and Earthworm Jim.  It established Donkey Kong’s universe with an entire family of Kongs, an entire cast of enemies, and a wide selection of animal buddies.

What if ‘Donkey Kong Country’ had never existed? The classic arcade game, “Donkey Kong” would have still remained popular and timeless, but Donkey Kong’s brand (as a whole) would have suffered. Games like “Donkey Kong ’94” and “Mario vs DK” were great, but they wouldn’t be enough to keep Donkey Kong relevant in society. Therefore, the Donkey Kong Country was born, selling 9 million units, and becoming the second highest selling SNES game of all time.  “Donkey Kong Country Returns” from Retro Studios was released in 2011 for the Wii, and it sold over 5 million copies.

How does this relate to Star Fox?

Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80’s arcade gameplay and imitated “Super Mario World”.  Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.

And yet, for some reason, nobody is cool with the idea of the Star Fox franchise branching out to other genres, or trying something new and experimental. Nobody is cool with the idea of Star Fox broadening its appeal outside of a currently unpopular niche genre (shoot em ups, railshooters) so it can become more marketable. There will never be a large audience for a pure, traditional Star Fox game until there’s a market again for linear shoot-em-up’s and railshooters.  As long as games are being sold for $60 a pop, I can’t ever see that genre making a huge comeback in the near future.

If you continue chasing the Star Fox 64 formula, the franchise will continue running into brick walls.  Even with online multiplayer, there is still no future in today’s world for a $50 railshooter.

98 thoughts on “Why Rebooting Star Fox Isn’t Easy For Nintendo”

  1. aljones15 “Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom”
    Sonic Boom isn’t going to save it’s series (really, it won’t), so why did you even bring it up for what Star Fox should have to get the series back on track after Adventures and every game after it that wasn’t a remake?

  2. aljones15″star fox was never an innovative game”
    Like Super Mario Brothers? 

    “Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom”
    Sonic
    Boom isn’t going to save it’s series (really, it won’t), so why did you
    even bring it up for what Star Fox should have to get the series back
    on track after Adventures and every game after it that wasn’t a remake?

  3. Also, the notion that shoving Star Fox into 3D Zelda was a “good”
    idea since rail-shooters weren’t all that anymore is faulty. Besides Twilight Princess, games in Aonuma’s Zelda’s genre in the Gamecube era and beyond haven’t been all that. Go look at how Beyond Good and Evil and Okami (on both the PS2 and the Wii) did.

  4. And going further from this post, the only time Star Fox went into a different genre after 64 that you shouldn’t call “niche” is Assault. Command and Adventures went towards genres THAT WERE NOT ALL THAT. Remember how Okami did?

  5. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.

  6. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that strategy is required for it to be all that again. 
    2. Yoshi and Kirby haven’t been all that in years (any series that’s at Sonic the Hedgehog’s sales after the Dreamcast at best really isn’t all that). 

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.

    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.

  7. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.
    7. 

    And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.
    7. Pokemon’s games and Smash Bros. REALLY aren’t as driven by tournaments as you act like they are.

  8. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t that driven by tournaments. The players who take part in tournaments are not the majority. And those are series that had their names spread far around with special thanks to their multiplayer mechanics.

  9. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You couldn’t have used some other game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  10. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4. Fire Emblem would have been cancelled if weren’t for Awakening making it to 250,000. Want to guess what led to that? Hint: Sales. Awakening itself sold 1.16 million copies around the world by the time of June 31, 2013. That’s not a series that beats out Star Fox when it comes to selling copies.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. With Dragon Quest X not even making it to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  11. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if weren’t for Awakening reaching 250,000 copies being sold. Want to guess what led to that? Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June
    31, 2013. That’s not a series that beats out Star Fox when it comes to
    selling copies.
    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  12. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to 250,000 copies. Want to guess what led to Fire Emblem being up for cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. That’s not a series that beats out Star Fox when it comes to
    selling copies.
    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  13. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have to been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please. The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s debut week and Atlus announced  that the game had shipped 700,000 copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  14. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 sold copies. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have to been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  15. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  16. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  17. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in July 2013 and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  18. Lady, you are quite a blowhard about how Star Fox and Dinosaur Planet are shit because “Oh they are too short” or “Oh they are on the rails” well newsflash any true game loves a game that gives tons of replay value and gameply, it doesn’t matter how long a game lasts, it could last a week and if it sucks ass then no one is going to play it, games like Star Fox they had both awesome gameplay and good replay value, Star Fox 2 wasn’t released because Miyamoto was too busy with other stuff to help Nintendo’s 2nd flagship series and Dinosaur Planet was actually going to be quite good but Rare had the same problem as Miyamoto did with Star Fox 2, get your facts straight and stop hating on an awesome game series, that is all.

  19. Starfox was and still is one of the best games Nintendo introduced. I do not see how you can criticize on dinosaur planet and assault, when they were truyly enjoyable games. And the real truth is the mario, yoshi, dk and the rest of the Nintendo characters are not all that at all, their games today are not as good as they were in the late 90s and early 21st century. Starfox absolutely does have a future, Nintendo just chooses to ignor the franchise and keep cramping out a new mario game every three-four month.

  20. “Nobody
    has a problem with Mario having two RPG series (“Paper Mario”, “Mario
    & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty
    Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained
    when Donkey Kong Country ditched the old 80′s arcade gameplay and
    imitated “Super Mario World”. Everyone loves when Nintendo tries
    experimental ideas with Kirby like “Kirby Canvas Curse”. There are no
    complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except
    that for the most part those games you mention here have been separated
    from the main games. And no one cares about Kirby. People who played
    Pokemon’s main games when Pokemon Snap came out could have done so
    without having to run around taking pictures of Pokemon to win the
    game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental
    mechanics or whatever you call them and ended up being jokes. Or
    Skyward Sword and Other M, games that really aren’t their franchises
    best (and those games both came out on the Wii). Hell, would Mario
    Galaxy have it’s sales if it was a new IP? Star Fox’s fall into
    irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology.
    Super Mario Galaxy has sold less than New Super Mario Brothers Wii
    (and so has every other 3D Mario game). Skyward Sword and all of the
    DS Zelda games have sold less than Twilight Princess (and that’s only looking
    at the Gamecube version). Super Mario Brothers was not the first
    platform game, and it wasn’t even the first platformer with scrolling
    levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And
    those are just the Nintendo games with the games they followed the leads of what I brought up. Or do you want me to bring up
    Call of Duty?

    You also tried to excuse Star Fox
    Adventures having sold less than Star Fox 64 with the Gamecube’s
    lower install base. Even though Super Smash Brothers Melee sold more
    than the first Smash Brothers. Metroid Prime sold more than Corruption
    and Other M. And the DS Zeldas along with Skyward Sword have sold less
    than Ocarina of Time and the GC version of Twilight Princess.

    You
    brought up Star Fox being too short. You do know that New Super Mario
    Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4
    levels with it ranking at number 4 on PSN’s sales charts back in May
    2012?

    Also, I find it odd that you praised Donkey Kong
    Country, seeing as how the game really wasn’t any better when it came
    to being dependent on it’s console’s technology. Not to mention that DKC
    Returns wasn’t as experimental or innovative as Star
    Fox needs to be according to you even with it’s reception, with how
    much it’s Wiimote stuff was bashed throwing out that being what made the
    game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then
    I hope nobody here says it’s what made the game sell so much).
    Especially after what the franchise went through when Donkey Konga came
    out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If
    Nintendo’s going to send out games like Wind Waker HD (a remake of Wind
    Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t
    know when to quit) and Other M I don’t see what makes a Star Fox game
    that actually goes toward rail-shooting an idea too bad for Nintendo. It’s not like that’s a worse idea than Other M.

  21. direwolf23 How short New Super Mario Bros. Wii is didn’t stop it from selling more than every 3D Mario game. Sonic the Hedgehog 4: Episode 2 only has 4 levels, and that game was number 4 on PSN’s sales charts back in May 2012.

  22. Liberty_wolf_1994
    Nintendo also sends out games that aren’t all that like Pikmin 3 (which
    is a game from a series that has never been all that) and Wind Waker HD
    (a remake of the worst selling 3D Zelda).

  23. Liberty_wolf_1994  @Liberty_wolf_1994 Nintendo also sends out games like Pikmin 3 (which is a game from a series that has never been all that) and Wind Waker HD (a remake of a 3D Zelda that has sold less than every 3D Zelda that isn’t OOT 3DS).

  24. TesticusSujaraka Or you can kill the length argument by bringing up Sonic the Hedgehog 4: Episode II and New Super Mario Bros. Wii.

  25. Liberty_wolf_1994Nintendo also sends out games like Pikmin 3 (which is a game from a
    series that has never been all that) and Wind Waker HD (a remake of a 3D
    Zelda that has sold less than every 3D Zelda that isn’t OoT 3D).

  26. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OoT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OoT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in July
    2013 and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  27. Kaber TesticusSujaraka  How long did it take you to beat NSMBWii? I think I spent like 40 hours on NSMBU and Luigi U. Couldn’t get past the ice level in NSMBWii. Or do you mean you can beat it in like 20 minutes by finding the right secret exits?

  28. TesticusSujaraka KaberYou can win the game in up to 10 hours if you aren’t going around getting all of the collectables.

  29. Starfox need a programe friend in game ( look like Starfox 64 ,Starfox Asault or Call of Duty ) …And This new game need Beautiful blue fox lady Krystal ( programe / mob )

  30. i don’t agree with the statement on the game cube or 3ds. the reason they got ignored on those console was the game cube was made for kids and gamers didn’t want to own it. and for the 3ds it was just a port of star fox 64 so why bother played it on my n64 more times then i can count and to be honest all those ports of stuff i played and beat countless times turned me off to the 3ds for years.

  31. Kaber  sonic’s last good game was generations. but yea they where all pretty fail up to that and after.

  32. Kaber VenksDunson  the GameCube killed the series. go play those games there actually good but i was not gonna drop the money for a game cube for like 3 decent games ever made for it.

  33. mandibledRenegade  you can play 2 thanks to emulation the games complete and in English. it was pretty cool the stuff they did.

  34. klz_go VenksDunson Kaber I posted it again yesterday, but thanks anyway.        
    Going back to what Emily wrote here:   
    “Star Fox isn’t relevant today because the gameplay never offered anything original to begin with. Maybe it deserves credit for improving on existing formulas, but its contributions to the genre have been vastly overrated. Parappa the Rapper contributed more brand new ideas to the rhythm music genre than Star Fox has contributed to rail-shooters and shoot em’ ups.”       
    Emily might pretend so, but how a video game sells is not only based on how experimental or original or innovative the game is. Super Mario Brothers wasn’t more innovative than Star Fox when it came out. And don’t forget how long 3D Mario games have been selling less than 2D Mario games. Or how Twilight Princess on the Wii has sold more than every DS Zelda and Skyward Sword. And that’s only looking through Nintendo games.     
    By the time Star Fox Adventures went into development the series had it’s expectations. Star Fox Adventures went WAY TOO FAR away from the expectations SF had, what with how the game tried to be an Aonuma Zelda game so much that magic was in your face. Star Fox Assault went away from the expectations SF had too, but Adventures was there first.       
    At the end of the day, Star Fox Adventures killed the series. Even if Emily tries to blame how Adventures went on the Gamecube’s install base or the game not having enough gimmicky technology, the game killed the series. By the time Star Fox Command came out, the series was dead for 4 years.

  35. RandySmyth
    Sonic the Hedgehog’s sales were trapped downwards in the jump to 3D. Not
    a single 3D Sonic game has reached Sonic the Hedgehog 2’s sales. With
    the mobile version of the original Sonic the Hedgehog selling much more than every 3D
    Sonic game ever sent out.
    Look at where Sonic the Hedgehog being experimental or innovative enough has put the series.

  36. “Nobody
    has a problem with Mario having two RPG series (“Paper Mario”, “Mario
    & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty
    Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained
    when Donkey Kong Country ditched the old 80′s arcade gameplay and
    imitated “Super Mario World”. Everyone loves when Nintendo tries
    experimental ideas with Kirby like “Kirby Canvas Curse”. There are no
    complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
    Except
    that for the most part those games you mention here have been separated
    from the main games. And no one cares about Kirby. People who played
    Pokemon’s main games when Pokemon Snap came out could have done so
    without having to run around taking pictures of Pokemon to win the
    game.
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental
    mechanics or whatever you call them and ended up being jokes. Or
    Skyward Sword and Other M, games that really aren’t their franchises
    best (and those games both came out on the Wii). Hell, would Mario
    Galaxy have it’s sales if it was a new IP? Star Fox’s fall into
    irrelevancy is not much different from Sonic the Hedgehog’s.
    You are overblowing being experimental or original or innovative or having enough gimmicky technology.
    Super Mario Galaxy has sold less than New Super Mario Brothers Wii
    (and so has every other 3D Mario game). Skyward Sword and all of the
    DS Zelda games have sold less than Twilight Princess (and that’s only looking
    at the Wii version). Super Mario Brothers was not the first
    platform game, and it wasn’t even the first platformer with scrolling
    levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And
    those are just the Nintendo games with the games they followed the leads of what I brought up. Or do you want me to bring up
    Call of Duty?
    You also tried to excuse Star Fox
    Adventures having sold less than Star Fox 64 with the Gamecube’s
    lower install base. Even though Super Smash Brothers Melee sold more
    than the first Smash Brothers. Metroid Prime sold more than Corruption
    and Other M. And the DS Zeldas along with Skyward Sword have sold less
    than Ocarina of Time and the Wii version Twilight Princess.
    You
    brought up Star Fox being too short. You do know that New Super Mario
    Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4
    levels with it ranking at number 4 on PSN’s sales charts back in May
    2012?
    Also, I find it odd that you praised Donkey Kong
    Country, seeing as how the game really wasn’t any better when it came
    to being dependent on it’s console’s technology. Not to mention that DKC
    Returns wasn’t as experimental or innovative as Star
    Fox needs to be according to you even with it’s sales, with how
    much it’s Wiimote stuff was bashed throwing out that being what made the
    game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then
    I hope nobody here says it’s what made the game sell so much).
    Especially after what the franchise went through when Donkey Konga came
    out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had? If
    Nintendo’s going to send out games like Wind Waker HD (a remake of Wind
    Waker of all the Zelda games), Pikmin 3 (Miyamoto showing that he doesn’t
    know when to quit), and Other M, then I don’t see what makes a Star Fox game
    that actually goes toward rail-shooting an idea too bad for Nintendo. It’s not like that’s a worse idea than Other M.

  37. I call major bullshit on this one and it proves that Nintendo cares nothing about its core fans and only about money. Like MANY other people i would buy a wii u just on the premise of getting a complete and extensive new star fox game. Nintendo has lost its charm by FAR.

  38. Interesting that Miyamotto has turned to Starfox as proof of concept for Wii U. I’m uncertain how it will turn out though. I feel miyamotto is possibly trying too hard to revolutionise things.

  39. One necessary correction, Star Glider wasn’t a rail shooter. The first game featured completely free movement as seen in Star Fox 64’s All Range mode but in a considerably larger play area.

    The 16-Bit sequel, Star Glider 2 released in 1988 offered even more freedom, now the player had the freedom of travel over planets and an entire solar system, you could travel to the Sun for instance to refuel.

    1993’s Star Fox marks a considerable shrinkage in the ambitions of Argonaut, perhaps this was the best they could do with the SNES hardware, or maybe they were trying to build a game to fit the console audience, thus excising the concern of navigation.

  40. Contrary to upset fans, this article is a lot more accurate than people give credit. Now that Starfox is confirmed, it is interesting to see how people will feel when they finally see it. I expect a lot of hype and negativity at the same time, but your point stands that reception shows that gimmicks sell Star Fox. Anyone wanting to talk about the viability of the on rail shooter genre, specifically space craft shooter genre, kindly point me towards successful titles from the past 5 years. It is dead in the mainstream, Star Fox is not as big a franchise as Nintendo fans think, and thinking StarFox 64 2 will be a successfully received title are deceiving themselves with nostalgia.

    Even if it didn’t start that way, (I mean really Star Fox itself didn’t start as an On-Rail shooter) the best path for StarFox probably is to try to innovate and re-invigorate a dead genre for a modern audience. It doesn’t mean it can’t be a shooter, but it does mean it can’t be Star Fox 64; it should do things that can’t be simulated in Star Fox 64 with less graphics, If it can innovate, then it can cement itself in the genre as a leader to dictate the genre’s demand. Right now it is not that, and smartly pointed out: Star Fox on the NES totally was sold as a piece to show off the graphics chip abilities and “wonders of 3D gaming”, Star Fox 64 also was totally sold as the way to get a Rumble Pak, and the must try game to use that device: evolving gaming. Star Fox is strongly rumored to feature Amiibo support, Amiibos have already been out, but their use has been limited; will starfox be the first game to break this mold and use Toys to Life in a way that has never been done before? Maybe that can be its gimmick!

    I feel like one last thing to point out is that StarFox Command was advertised to be an early Online game for Nintendo WiFi Connected games, but it was not as successful, riding the coat-tails of Mario Kart released almost a year before. With Smash brothers introducing Amiibo, could Amiibo support in StarFox cause the same thing? I can only hope that if it does feature such support, that it can be used different enough to be that gimmick! (One quick example I can think of is the idea to sell wireless stands. Similar to the 3DS amiibo adaptor, can the idea of small, themed design one that look like the vehicles of the StarFox universe and cause a mixing of data with Amiibo placed on top, sent wirelessly to the gamepad cause a new Amiibo frenzy seen as something different, and possibly something that actually can help to sell systems?

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